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In 2010, Metro 2033 redefined the meaning of silence and stillness. From impending action to lurking danger, Metro 2033 bent the perception of silence, darkness and stillness towards evil. Now, in 2013, the sequel to Metro 2033, Metro: Last Light, is in my hands and I feel the same energy in it as in its predecessor.

Metro: Last Light has been looking good in teasers and commercials, but does it actually perform? Well, after playing it thoroughly and patiently, the way this FPS is meant to be played, I can say that it almost hits the spot. Let’s find out how!


A good game should be fun to play…a great game should immerse you into this virtual world that brings out the inner child in you, Asphalt 7 Heat does exactly that and so much more. Gameloft has managed to create a masterpiece, and what’s even better is that it’s only $0.99.

Asphalt 7 Heat  is a fast-paced simulation racer, with a first-class lineup of 60 prestigious real-world cars – from the Tesla Roadster to a Bugatti Veyron, 15 tracks in cities across the world and stunning graphics that would put any other mobile game to shame. As if that was not enough, it has real-time mutliplayer, both local and online.


I am usually wary of sequels. I almost always have a flow of convoluted emotions when a sequel to a hugely popular, blockbuster game is announced. It wouldn’t be too farfetched to say that I dislike sequel announcements. Why? Because, more often than not, sequels are heartbreaks. They bring new hopes that send you soaring through the sky, and then shatter them with an evil grin. They fail on their promise to deliver something as good as the original and they are weighed down to the underworld by the demons of expectations.

And, no points for guessing this, I felt the same when Company of Heroes 2 was announced. The sequel to the best RTS of all times, according to popular opinion? Yep, I was wary. Now, after fiddling around with the Company of Heroes 2 Beta, I can say that not all my high hopes were shattered. Only most.


When I laid my eyes and lent my ear to all the hype surrounding Defiance, I was impressed. It was an ambitious concept that brought together a lot of elements together and concentrated on the marriage of these elements. A massively multiplayer, huge world; combination of RPG and FPS, just like Borderlands; A parallel TV series that will run along the game; and I was totally impressed.

However, at the back of my mind, there was a lingering thought, a possibility that, given that the game was coming from Trion Worlds, a master in MMO field given its last product ‘Rift’, had a slight chance of occurring. What if the marriage of these elements was too much and it failed? The entire game would collapse and we would have nothing out of a brilliant concept. Unfortunately, despite my finger crossing and all sorts of voodoo, the worse happened. (more…)

Word games are not for everyone. But if you like word games, I found a fun but challenging game that will make your brain spin called Wordament.

Wordament is a designed by Microsoft Studios and is one of their finest works and I absolutely loved playing it. The game is simply amazing and is really is one of a kind. I might be over selling it but when you play it, I’m sure most of you will feel the same way. Now, let me give you a quick gist of what the game is all about.


When you have such a huge community knitted around a title which is more than a decade old and is classified as one of the most successful and important games in the history of PC gaming, you know you are stepping into an inferno of expectations when you are making an announcement of the sequel. When Blizzard made that announcement in May 2007, I must say that I was intrigued, to be modest.


I’ve always wanted to write about a game for AppStorm. Even though the marketplace has an awful lot of games in its repository, Blocked In gained my attention the moment I saw it – mainly because of its ratings. It was love at first sight and I badly wanted to write about it.

Blocked In is basically a puzzle game and is one of the most downloaded game in the Windows Marketplace. True to the developers’ word, I found it a very addictive game. Should you give it a chance too? Read on to find out more!


If there is a game character that has populated the fantasies of gamers around the world for time eternal, it is the legendary tomb raider, Lara Croft. Be it the ‘proportionally’ designed Lara, the challenging elements of game play, the seemingly impossible acrobatics or the enthralling action sequences, the Tomb Raider series has had everything for everyone.

So, when a reboot of the franchise was announced, it definitely rang a bell somewhere in the center of my heart. More than that, the game was to revolve around the origin of my virtual ladylove, Miss Croft, and that mattered more than anything. Now, after a few hours of ending the game, I am overwhelmed with a lot of feelings, with peace and satisfaction being the primary ones.


Yes, a decade. Maxis has taken a decade to give us another of those little, cute city builders that are, in two words, supremely addictive. Some of you might say, what about the SimCity Societies that came in 2007? Well, it never had the same appeal as SimCity 4 and, I am sure you will agree, was significantly different from all other SimCity games in the chronology.

Back in 2003, when SimCity 4 came out, it was a rage among gamers. It had improved upon an already successful franchise and gave gamers what they sorely needed, depth! However, post that, Maxis went underground and the whole franchise started gathering dust. Now, after 10 years, holding the SimCity Beta in my shaky hands actually feels good. It belongs to a legacy, but the question remains; will it hold true to its lineage?


In 2010, when Capcom unveiled a new version of Devil May Cry and announced that Ninja Theory was designing it, there was a lot of xenophobia amongst gamers. The reason behind this xenophobia was that a western developer, for the first time, was taking the DmC series into its hands.

While the game was being backed by Capcom, the first look and a redesigned Dante did not get the response Capcom was expecting. I personally felt that Dante’s cool, punk rock look had been taken away and something bland had been inserted in its wake. Fortunately, I was wrong.


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