In 2010, Metro 2033 redefined the meaning of silence and stillness. From impending action to lurking danger, Metro 2033 bent the perception of silence, darkness and stillness towards evil. Now, in 2013, the sequel to Metro 2033, Metro: Last Light, is in my hands and I feel the same energy in it as in its predecessor.
Metro: Last Light has been looking good in teasers and commercials, but does it actually perform? Well, after playing it thoroughly and patiently, the way this FPS is meant to be played, I can say that it almost hits the spot. Let’s find out how!
I am usually wary of sequels. I almost always have a flow of convoluted emotions when a sequel to a hugely popular, blockbuster game is announced. It wouldn’t be too farfetched to say that I dislike sequel announcements. Why? Because, more often than not, sequels are heartbreaks. They bring new hopes that send you soaring through the sky, and then shatter them with an evil grin. They fail on their promise to deliver something as good as the original and they are weighed down to the underworld by the demons of expectations.
And, no points for guessing this, I felt the same when Company of Heroes 2 was announced. The sequel to the best RTS of all times, according to popular opinion? Yep, I was wary. Now, after fiddling around with the Company of Heroes 2 Beta, I can say that not all my high hopes were shattered. Only most.
When I laid my eyes and lent my ear to all the hype surrounding Defiance, I was impressed. It was an ambitious concept that brought together a lot of elements together and concentrated on the marriage of these elements. A massively multiplayer, huge world; combination of RPG and FPS, just like Borderlands; A parallel TV series that will run along the game; and I was totally impressed.
However, at the back of my mind, there was a lingering thought, a possibility that, given that the game was coming from Trion Worlds, a master in MMO field given its last product ‘Rift’, had a slight chance of occurring. What if the marriage of these elements was too much and it failed? The entire game would collapse and we would have nothing out of a brilliant concept. Unfortunately, despite my finger crossing and all sorts of voodoo, the worse happened. (more…)
The word of the day is seldom. It seldom happens that a game is outshone by its successor. It seldom happens that a virtual world feels so real that when your stay in it ends, you relive it in your dreams, you reconstruct it from the mappings of the place in your mind. It seldom happens that you fall in love with virtual characters, develop emotional bonds with pieces of codes and treat them as your companions in a journey. Seldom.
BioShock Infinite is that seldom, it is that seldom which has reincarnated how games are perceived, how games are projected and how they should be in the years to come. It is a 10/10 and, without any more seldom, let me show you why this can be 2013’s Game of the Year.
When you have such a huge community knitted around a title which is more than a decade old and is classified as one of the most successful and important games in the history of PC gaming, you know you are stepping into an inferno of expectations when you are making an announcement of the sequel. When Blizzard made that announcement in May 2007, I must say that I was intrigued, to be modest.
You’re probably familiar with the infamous Windows notification balloon. While the majority of these notifications are often important, the Windows notification system is constantly ridiculed for lack of configuration. A solid notification system should consist of a configurable interface and support for a variety of applications. If you feel as though the default notification system does not suit your needs, you may want to have a look at Growl for Windows.
Based off of the popular Mac application, Growl for Windows is an excellent solution for those who multitask and wish to make their lives a little easier. Growl allows you to receive information on what is taking place in other applications via a simple notification in the corner of your screen. This eliminates the need for constantly switching windows which can negatively impact productivity. Growl has the ability to provide you with information such as the name of a song that is playing in iTunes, when a download is finished in Firefox, or when you receive a new IM in Pidgin.
Is Growl right for you? Continue reading to find out!
By default, Windows provides you with a very basic screenshot feature. This feature can be utilized by pressing the Print Screen key on your keyboard. When this key is pressed, a picture of your screen is then saved to the Windows clipboard which you can then paste into any image editing application such as Microsoft Paint or Photoshop. While useful, this feature is far from efficient and could certainly benefit from further development.
Skitch is a free utility that adds an abundance of functionality to the screenshot feature that is already inside of Windows. After acquiring the majority of its popularity as a Mac-only application, the Windows version of Skitch has a lot to live up to.
Does Skitch live up to the anticipation? Let’s take a look and find out!
If there is a game character that has populated the fantasies of gamers around the world for time eternal, it is the legendary tomb raider, Lara Croft. Be it the ‘proportionally’ designed Lara, the challenging elements of game play, the seemingly impossible acrobatics or the enthralling action sequences, the Tomb Raider series has had everything for everyone.
So, when a reboot of the franchise was announced, it definitely rang a bell somewhere in the center of my heart. More than that, the game was to revolve around the origin of my virtual ladylove, Miss Croft, and that mattered more than anything. Now, after a few hours of ending the game, I am overwhelmed with a lot of feelings, with peace and satisfaction being the primary ones.
Yes, a decade. Maxis has taken a decade to give us another of those little, cute city builders that are, in two words, supremely addictive. Some of you might say, what about the SimCity Societies that came in 2007? Well, it never had the same appeal as SimCity 4 and, I am sure you will agree, was significantly different from all other SimCity games in the chronology.
Back in 2003, when SimCity 4 came out, it was a rage among gamers. It had improved upon an already successful franchise and gave gamers what they sorely needed, depth! However, post that, Maxis went underground and the whole franchise started gathering dust. Now, after 10 years, holding the SimCity Beta in my shaky hands actually feels good. It belongs to a legacy, but the question remains; will it hold true to its lineage?
In 2010, when Capcom unveiled a new version of Devil May Cry and announced that Ninja Theory was designing it, there was a lot of xenophobia amongst gamers. The reason behind this xenophobia was that a western developer, for the first time, was taking the DmC series into its hands.
While the game was being backed by Capcom, the first look and a redesigned Dante did not get the response Capcom was expecting. I personally felt that Dante’s cool, punk rock look had been taken away and something bland had been inserted in its wake. Fortunately, I was wrong.