The word of the day is seldom. It seldom happens that a game is outshone by its successor. It seldom happens that a virtual world feels so real that when your stay in it ends, you relive it in your dreams, you reconstruct it from the mappings of the place in your mind. It seldom happens that you fall in love with virtual characters, develop emotional bonds with pieces of codes and treat them as your companions in a journey. Seldom.
BioShock Infinite is that seldom, it is that seldom which has reincarnated how games are perceived, how games are projected and how they should be in the years to come. It is a 10/10 and, without any more seldom, let me show you why this can be 2013’s Game of the Year.
The Essence of InfiniteThe essence of Infinite is in a culmination, a culmination of the three most powerful elements in the game i.e. the two central characters, the city’s soul and the plot. It is the seamless integration that makes this culmination all the more legendary, in turn making the game a piece of art.
The two central characters, Booker DeWitt, which is you, and Elizabeth, your beautiful companion from the near beginning of the game, complement each other perfectly. While you act through Booker, a veteran, the NPC Elizabeth is no pushover. She is useful at the right moments in the game, her supernatural abilities make combat all the more varied and interesting and her smartly coded behavior ensures that she doesn’t practically walk over to her death, because after all, your mission is to protect her and bring her safely to the man who hired you. She gives you health packs, ammo packs and access to rifts in time, brought by her supernatural abilities. Best sidekick ever. In fact, even calling her a sidekick feels so wrong.
The city of Columbia is another marvel Infinite throws at you. A city based in clouds, it has a rich history, a deep backdrop, a story and a soul of its own. Narrated through the means of Voxaphone recordings, the city is all the more believable, alive and a part of your journey. In a nutshell, Columbia joins the likes of Rapture of BioShock and City 17 of Half Life.
Combat, Acrobatics and the Works
The fun part of Infinite lies in the ways you can interact with your surroundings and enemies. You are not limited to just pistols, machine guns or grenade launchers, there are a lot other fun things to put to use in this world. Let me start with the Skyhook, your first melee weapon-cum-travel assistant. It lets you finish off enemies in the most gruesome albeit satiating ways and doubles up as a mechanism which lets you travel on the skylines and get out of sticky situations in a jiffy.
And then, you get opportunities to change your gear and customize it to get additional perks in the game. For instance, if you melee someone, you zap him with a bolt of electricity and shock him into submission and ready for a fresh finish-off move. Guilty pleasure, I tell you.
With all this combined, BioShock Infinite makes a place amongst the heavyweights of the FPS genre. The only flaw that I noticed in the game was that sometimes, at some situations, it started to show lethargy. The game’s pace started dropping but, thankfully, that did not last long and it was ready with its next set of surprises. However, even this little flaw felt as if the game was preparing me for something extraordinary, setting the stage for another masterpiece, putting forward a lull before the storm.
For this, I give BioShock Infinite a 10 out of 10. This is the first time that I have given a cent per cent score to a recent title, not because I am hard to please, but because such titles have become a rarity. Hoping that BioShock Infinite sets the pace for more perfect games to come, this is Jitesh signing out. Please give us a shout here and let us know what you think about BioShock Infinite. Until then, Happy Gaming!