BioShock Infinite Review – It’s a 10/10 !

The word of the day is seldom. It seldom happens that a game is outshone by its successor. It seldom happens that a virtual world feels so real that when your stay in it ends, you relive it in your dreams, you reconstruct it from the mappings of the place in your mind. It seldom happens that you fall in love with virtual characters, develop emotional bonds with pieces of codes and treat them as your companions in a journey. Seldom.

BioShock Infinite is that seldom, it is that seldom which has reincarnated how games are perceived, how games are projected and how they should be in the years to come. It is a 10/10 and, without any more seldom, let me show you why this can be 2013’s Game of the Year.

The Essence of Infinite

Oh Elizabeth, those eyes!

The essence of Infinite is in a culmination, a culmination of the three most powerful elements in the game i.e. the two central characters, the city’s soul and the plot. It is the seamless integration that makes this culmination all the more legendary, in turn making the game a piece of art.

The two central characters, Booker DeWitt, which is you, and Elizabeth, your beautiful companion from the near beginning of the game, complement each other perfectly. While you act through Booker, a veteran, the NPC Elizabeth is no pushover. She is useful at the right moments in the game, her supernatural abilities make combat all the more varied and interesting and her smartly coded behavior ensures that she doesn’t practically walk over to her death, because after all, your mission is to protect her and bring her safely to the man who hired you. She gives you health packs, ammo packs and access to rifts in time, brought by her supernatural abilities. Best sidekick ever. In fact, even calling her a sidekick feels so wrong.

The city of Columbia is another marvel Infinite throws at you. A city based in clouds, it has a rich history, a deep backdrop, a story and a soul of its own. Narrated through the means of Voxaphone recordings, the city is all the more believable, alive and a part of your journey. In a nutshell, Columbia joins the likes of Rapture of BioShock and City 17 of Half Life.

Columbia, the City in Clouds

If BioShock was a hit because of its impeccable writing, Infinite does not leave any stone unturned in rivaling its predecessor. It presents a modern view of different sides of the coin, of different forces acting in Columbia and their hidden motives. It blurs the line between right and wrong and takes you to a level where you question yourself, what would you do to keep your sanity, to what level would you fall, what atrocities would you commit? And when the game ends, it’s a mixture of shock, awe and pure pleasure. BioShock started it, but if you ask me, Infinite is a notch better than the original BioShock in terms of writing and climax. Salute, Ken Levine!

Combat, Acrobatics and the Works

The fun part of Infinite lies in the ways you can interact with your surroundings and enemies. You are not limited to just pistols, machine guns or grenade launchers, there are a lot other fun things to put to use in this world. Let me start with the Skyhook, your first melee weapon-cum-travel assistant. It lets you finish off enemies in the most gruesome albeit satiating ways and doubles up as a mechanism which lets you travel on the skylines and get out of sticky situations in a jiffy.

Oooh, Shiny!

Vigors are near magical powers that can be used against enemy units, machines and bots. Zap them with a bolt of electricity, turn enemy machines into allies, throw hellfire and traps or distract your enemies with a murder of crows. Combining these with your trustworthy guns gives you a unique, fun and exciting experience every time you go up against a flurry of enemies.

And then, you get opportunities to change your gear and customize it to get additional perks in the game. For instance, if you melee someone, you zap him with a bolt of electricity and shock him into submission and ready for a fresh finish-off move. Guilty pleasure, I tell you.

Hands of Fury


With all this combined, BioShock Infinite makes a place amongst the heavyweights of the FPS genre. The only flaw that I noticed in the game was that sometimes, at some situations, it started to show lethargy. The game’s pace started dropping but, thankfully, that did not last long and it was ready with its next set of surprises. However, even this little flaw felt as if the game was preparing me for something extraordinary, setting the stage for another masterpiece, putting forward a lull before the storm.

For this, I give BioShock Infinite a 10 out of 10. This is the first time that I have given a cent per cent score to a recent title, not because I am hard to please, but because such titles have become a rarity. Hoping that BioShock Infinite sets the pace for more perfect games to come, this is Jitesh signing out. Please give us a shout here and let us know what you think about BioShock Infinite. Until then, Happy Gaming!


Third Installment in the BioShock series

  • Peter

    Overrated piece of crap

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  • Bioshock fan

    This game is great, actually it’s amazing. But it’s faulty. Say the autosave feature; it sucks! I got a couple hours in playing this and I waited till it autosaved to quit. Later that day I got back on and I was all the back where I started playing before I got those couple hours in. I dislike this about the game and if there is an update you can make where you can save the game anytime you want in the start menu that would be greatly appreciated.

  • Albert L. Dancy

    I also give the game a perfect score of 10. The game is faulty at some point but considering the combination of good story and gameplay – the game is brilliant!

    It’s also the first time I felt connected to an NPC; Elizabeth’s child like curiosity made me fall for her and urge me to save her. Yes I know, it;s just a game and thank you for emphasizing her eyes :)

    I have not completed the optional missions but if you want to, here’s a walkthrough:

  • LEX

    I’m an old guy that loves to play games like HALO, Call of Duty, Red Dead Redemption and Skyrim , for example, on my Xbox. After reading some amazing reviews, I bought this game (already on sale for $44.99 at best buy) expecting it to be the best gaming experience ever. I was disappointed as soon as I saw the people (NPCs) graphics. They have a low level graphic quality like games from 10 years ago +/-. I seem to be the only person commenting on this so I admit that I just don’t get it. Maybe I put too much stock in the visual realism of the characters. Somebody explain this to me.

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