Need For Speed is the most popular racing video game franchise in the world. And Most Wanted is perhaps its most popular sub-franchise. The hit 2005 game garnered a wide fan following and was perhaps the peak of the NFS brand name.
Since then, NFS has stumbled a bit in its last few attempts. Developer Electronic Arts (EA) tried going full-simulation (more realistic car handling), it tried to strike a balance between sim and arcade, but it never quite felt right. And meanwhile, Criterion Games launched its Burnout series and scored a mega-hit with Burnout Paradise, an out-and-out arcade racer (handling is not realistic, but more attuned for easier gameplay and control). EA ended up buying Criterion and put it in charge of reviving the NFS flagship with a remake of the 2005 classic.
But can an old game in new clothing really live up to expectations? Is the second coming all that it was hyped to be? And does it appeal to newcomers who have never been NFS fans? Read on…
“Jones, to shields, double time!” I barked, sitting impatiently in front of an array of pulsating red alerts which were bathing the hectic cockpit a violent red. With a flick of my wrist, I set the starboard airlock to open, dismissing the ablaze compartment’s oxygen into space, and with it, the fire engulfing it.
That however, was the least of my problems; our oxygen unit had been severely damaged by a missile, forcing Cater to abandon the engines to repair it, not to mention that in the dark, starry distance, the marauding Mantis pincer-craft had just brought its missile system back online. I looked to weapons – all our ordinance had been expended, and our last pulse laser volley had been a series of clean misses. The FTL recharge was crawling at a snail’s pace, and-
Ever get those times after either accomplishing something really awesome or having an exhausting day at work where you want to just sit down, kick your feet up, and play a game that only requires you to do some serious arcade-style shooting? Yeah, I do too. I finally got a chance to do just that today, and I decided to see what kind of new kids were on the block in the Windows 8 App Store.
I was immediately attracted to Violet Storm, which seemed very similar to Asteroids at first glance. In a nutshell, Violet Storm is a free, neon-styled, space shoot em’ up but with more action and power up capabilities when compared to Asteroids. Let’s just say that you could easily lose a few hours playing with this jewel.
Superbrothers: Swords and Sworcery is an award winning game designed by Superbrothers and Capybara Games. Capybara Games is a relatively new studio, having started off in the mobile market back in 2005, and eventually making their way on to the likes of the XBox Live Arcade, Playstation Network, PC, OSX, Linux and the iOS mobile operating system.
Their most recent game before this one was a fairly small release of Critter Crunch back in in 2008. Capybara Games have had a long good grasp of the mobile operating system before they made their way to iOS, and from the success of this new game of theirs, they’ve come a long way.
Well, it’s been great talking about these wonderful games that I got to play at the Eurogamer Expo, but it’s time to end. There have been so many fantastic games on show that honestly I think my wallet is going to be rather thin by the end of the next couple of months.
Last, but not least, we’ve still got a couple more games to get through. Hit the break to get started.
We all have played games that promise us open worlds and the freedom to pursue any mission in a variety of ways. Well, most of the time there are a couple of options given to the players under that banner, nothing more. False promises, I say. But then, there are those games, and there is Dishonored.
Dishonored is a game that has it all figured out right from the beginning. Be it the storyline, the characters, the artwork, the combat system or the missions, Dishonored comes across as an embellished title that leaves nothing to be desired. It burgeons towards the finale with a quick pace, leaving the gamers spellbound and completely entwined in the alleys of Dunwall and the life of Corvo Attano, the protagonist with supernatural abilities. So, are you ready to experience all of that and more? Well then, let me describe this beautiful journey to you!
Welcome back, it’s part four of Appstorm’s Eurogamer Expo roundup. The next two games will probably hold a special place in my heart.
I still remember fondly back in the late 90s when one day my dad once came home with two games: Theme Hospital and Simcity 2000. They were my world, and I still love them to this day. Now, more than a decade later, another two games are trying to steal my heart: Prison Architect and Simcity.
Hit the break to find out more about these wonderful games.
Welcome to the third part of the Eurogamer Expo round-up. Today we’ll be covering some delicious sequels. Unsurprisingly, there were a lot of sequels on show at the Eurogamer, but that’s what brings the crowds, of course. Apart from Dishonored and a couple of Indie Games I’ll be telling you about later on, it’s pretty much all sequels.
Hit the break to head in to the hot, dense jungles of our first game.
So here it is, welcome to part two of my Eurogamer Expo 2012 PC games roundup. We’re nowhere near running out of fantastic games to talk about, so let’s get started.
When Borderlands was released in 2009, it proved to be a surprise hit due to its extremely addictive co-op gameplay. In fact, I clearly remember missing out on the initial action due to my offhand dismissal of the game as another-boring-coop. A horrible misjudgment, I must add. However, when Borderlands 2 was announced, I did not want to repeat that same mistake and preordered it immediately.
What followed was hours spent in the Borderlands universe, ogling at the visual details, following the engrossing storyline, and killing anything that moved. Gentlemen, I am talking about a potential game of the year right here! But how does Borderlands 2 improve upon an already great game? Well, read on to find out more!